I stare at the stars at night,
They’ve been there for a million years,
Then I listen to the quite
That has been heard by a million ears,
I stand all alone by a tree
That has been here since time began,
Then I wonder what is the key
To unlock the existence of man,
Why do we live if we are meant to die
What is the meaning of our being,
Are we just meant to multiply
Or are we just here for the sightseeing,
Are we to build or are we to preserve
Or are we intended to destroy,
Maybe we are designed to bow and serve
Or maybe we are someone else’s toy,
Do we truly know what is our objective
Or for us is their a greater ideal,
Maybe if we had a different perspective
Knowledge to us, the universe would reveal,
But the answers we will never know
Until we believe not in our own insight
We are all small ants in a large meadow
l thought as I stared at the stars at night.
Today is Wednesday, the middle of the week; hump day. I’m “breaking” the week’s “NatureIsSpeaking” series today even though this is a very uplifting series.
The world continues to be in a perpetual state of war, violence and crime abounds, abuse against minorities continue, the idiotic political campaign (of a certain party) seems unending, the economy continues to be uncertain, Citizens United is still alive and well, social and economical inequality is the sad reality, racism has never left the building and so much more.
It’s time to take a little break and enjoy some humor.
And maybe, I like the fact that his name, Ornie, sounds like mine, Horty.
Ormie is a Pig, in every sense of the word. Pig see cookie. Pig want cookie. But they are out of reach … or are they? See Ormie’s attempts to gain the warm sweet taste that is his obsession.
Ormie has garnered 8 Festival Awards including Best Short Film (Savannah FF 2010, Palm Springs International Shorts Fest 2010, Sprockets 2010, Seattle Int’l FF 2010) and the Audience Award (New York Int’l Children’s FF 2011).
We are storytellers who imagine, create and animate. We craft stories that matter and characters that resonate with audiences of all ages.
We are a Canadian based CG animation and visual effects facility with a well-earned global reputation for quality, efficiency and reliability. With over 250 artists and technical directors and the most up to date resources available, we bring the vision of both major Hollywood studios and independent producers to life in a wide array of formats: theatrical features, television, DVDs, shorts, and game cinematics.
Creating for the Screen
Our crew is inventive in approach, using the most advanced hardware, off the shelf and proprietary software tools, and creative techniques that combine to make our work flow more effective and efficient. The clear result is the highest on screen quality. We are the ideal studio resource for any CG animation or visual effects project, combining an entrepreneurial spirit with an established pipeline that has delivered five features and several highly praised television programs in the past five years – all on time and on budget.
Angelika is my oldest grandchild. You may have seen here here: Angelika’s Songs series.
She’s 9 years old and is quite a special kid. Of course, I’m terribly biased.
In addition to the playing the game, she’s collecting the cute characters.
Moshi Monsters is a website aimed at children aged 6–14 with over 80 million registered users in 150 territories worldwide. Users choose from one of six virtual pet monsters (Diavlo, Luvli, Katsuma, Poppet, Zommer and Furi) that they can create, name and nurture.
Once their pet has been customized, players can navigate their way around Monstro City, take daily puzzle challenges to earn ‘Rox‘ (virtual currency), play games, personalize their room and communicate with other users in a safe environment.
Following its online success, Moshi Monsters has expanded commercially with physical products, including toys, Moshi Monsters Magazine (the number-one selling kids’ magazine in the UK), a best-selling DS video game, a music album, books, membership cards, bath soap, chocolate calendars, trading cards, figures of many Moshlings, mobile games, and a Moshi Monsters feature film.
In December 2012, eight Moshi Monster toys were included in McDonald’s Happy Meals in the United States and Canada.
The game was created by Michael Acton Smith (Mr. Moshi), developed in 2007 by entertainment company Mind Candy and launched in April 2008.
As of December 2009, there were 10 million players registered. In March 2010, Mind Candy announced that there were 15 million users and by September 2010 that number had surpassed 25 million. In June 2011 it was announced that there were 50 million users.
In March 2012, Mind Candy confirmed a major partnership deal with Sony Music. The deal followed the recent launch of Mind Candy’s own music label, Moshi Monsters Music.
The deal will see Sony Music handle the distribution aspects of Moshi Monsters’ music releases, starting with the debut album Moshi Monsters, Music Rox! Jason Perry, formerly with the UK rock band A and head of Moshi Music, is driving the new album. The Moshi Monsters series features music from Sonic Boom, Beatie Wolfe, The Blackout, Portia Conn, and songs such as Moptop Tweenybop and Merry Twistmas.
I thought I was leading a peaceful, calm and tranquil life. I had my family life and had a social life. Both were equally satisfying and fulfilling.
It looks and feels like a tornado swept across my side of town.
The sweet, satisfying social life has gone to hell in a handbasket.
You wouldn’t believe the amount of drama that has suddenly appeared in my vicinity.
I always thought that I was a good judge of character. It seems that I’ve made a few mistakes in allowing some into my inner circle.
In all my years of “experience“, I had never met and dealt with some of the specimens that I’ve recently come across. It’s been a lesson learned. I’m learning to refine my detection of those energies that can sweep in, take over and destroy.
I say a lesson learned because this has taught me who the real friends are.
I agree with the above statement. The internet is an awesome technological advance. One of the tools is social media.
Gossip is idle talk or rumor, especially about personal or private affairs of others.
Gossip has been researched in terms of its evolutionary psychology origins. This has found gossip to be an important means by which people can monitor cooperative reputations and so maintain widespread indirect reciprocity. Indirect reciprocity is defined here as “I help you and somebody else helps me.” Gossip has also been identified by Robin Dunbar, an evolutionary biologist, as aiding social bonding in large groups.
With the advent of the internet gossip is now widespread on an instant basis, from one place in the world to another what used to take a long time to filter through is now instant. Very easily this can become a gauge for others to evaluate what is going on in people’s lives.